Showing: 1 - 8 of 8 RESULTS

Our Experiment Design

Simple overview of evolutionary algorithms.

Hey guys, our SARSA-based learning AI is making great progress! We have our first experiment results and have begun further tweaking of our experiment setups. …

Pathfinding using SARSA(Lambda).

Implementing our Learning AI

Hey guys, we’re very excited to introduce the initial version of our Machine Learning AI for Project Aleron. We will explain our architecture and how …

The SARSA algorithm.

Machine Learning in Games

Hey Guys, our upcoming article will be about our implementation of a learning AI for Project Aleron. As this topic is rather complicated, we wrote up an introduction to …

Distributed Client-Server Architecture for Project Aleron.

Client-Server Architecture

Hey guys, in this months article we show you our client-server architecture in Project Aleron and give you valuable tips for networking in games 😉 Our Client-Server …

Screenshot of Project Aleron's combat UI.

Why we use jMonkeyEngine

Hey guys, Some people asked us why we chose jMonkeyEngine 3 (we call it jMonkey) for our Project Aleron. Especially because we collected experience with Unity in the last …

An early combat in Project Aleron.

Introducing Project Aleron

Three Students take their chance at an MMORPG Hello, we are BrutalHack and today we would like to introduce you to our Team and our Project …