ALL POSTS BY: Benjamin Justice

I am a software developer, currently working as Head of Development for Sympatient.
I love applying skills learnt in enterprise software development to games, making our code portable and reusable.
Aside from Development, I have a passion for DevOps and also know basic web development.
I maintain our website.

Showing: 19 - 24 of 24 RESULTS

Client-Server Architecture

Distributed Client-Server Architecture for Project Aleron.

Hey guys, in this months article we show you our client-server architecture in Project Aleron and give you valuable tips for networking in games 😉 Our Client-Server …

Screenshot of Project Aleron's combat UI.

Why we use jMonkeyEngine

Hey guys, Some people asked us why we chose jMonkeyEngine 3 (we call it jMonkey) for our Project Aleron. Especially because we collected experience with Unity in the last …

An early combat in Project Aleron.

Project Aleron

Project Aleron started off in 2012 as an effort to improve our programming skills and aim very high: A turn-based MMORPG.
From 2012 to 2016, we developed a Prototype using jMonkeyEngine3.
While jMonkeyEngine was great and did not give us any performance problems, it has one vital weakness: The asset pipeline.
jMonkeyEngine has trouble importing proprietary 3D model formats. While this is not jMonkeyEngine’s fault, it was a burden to our development.

For this and various minor reasons we decided to reboot the development using Unity in January 2017.
Also, the first goal of Project Aleron is a single player roguelike tactical RPG, as it requires far less assetts and pure design work.

An early combat in Project Aleron.

Introducing Project Aleron

Three Students take their chance at an MMORPG Hello, we are BrutalHack and today we would like to introduce you to our Team and our Project …